

Imagine that you have been an officer with one of the "Better" Regiments in the worlds armed forces, perhaps the Parachute Regiment, SAS, SBS, Foreign Legion or Green Berets.
After the end of the Cold War, many of these highly capable soldiers found themselves out of work. However, the trade of Mercenary leader has yet to go out of fashion.
Imagine, that after being thrown on the scrap heap in the name of Arms reduction, that you were offered a chance to lead men in combat again. The Third World is still a place of turmoil, where the biggest and best army still dictates the way things will be.
Would you go to South America for a large fee, to train and direct the operations of a mercenary and tribal army?
If the answer is "Yes", Company Commander is the game for you.
Company Commander is set in a fictitious third world country, somewhere in South America. As an experienced soldier, you have been employed to forge the rag tag units in the area into a fighting force. There is money to train and equip your units, but that will soon be depleted, and as everyone knows, wars cost money.
Although this area of South America is underdeveloped, there are plenty of raw resources that can be sold at the ports or across the border. Lumber, Sugar Cane, Bauxite and oil are all available, if you are in the right area. Some parts of the country are arid desert, while other areas are mountainous. Thick jungle covers other parts of the terrain, while much of the open plain can be cultivated for Sugar Cane. By selling these natural resources, and doing less legal activities, enough cash can be raised to get better armaments and increase the amount and quality of Infantry units.
In a nearby village, there is usually a short airstrip, allowing the use of light aircraft, maybe in recon missions or in attacks upon known enemy positions. A little armour goes a long way, and the Russians will no doubt be selling the virtues of their cheap, yet effective assault guns. Other Nations will be selling artillery, missiles, mines, trucks, armoured cars and all the other necessities of the modern battlefield. Forging the myriad of units into a formidable fighting force is your task.
The civilians will have to be looked after, as their support, working in the mines, plantations and pumps will be vital, so it may be useful to make sure that they are catered for, after all, it is their freedom you are fighting for.
The aim of the game is to become the biggest faction, or alliance of factions within the game. Of course to achieve this, you will need to use all your skill and experience, as there are a lot of others out in the country plotting to bring you down. Alliances and trade are essential, and co-operation in operations and sharing of intelligence may be vital factors.
The game has many unit types, covering several Infantry classes, and other non combatant or specialist troops, and a selection of armoured cars and assault guns, tanks and engineering units which covers the period from the end of the war to the present day.
Aircraft range from single prop spotters through light strike aircraft to Transport aircraft. Jet fighters and bombers have yet to become a threat. Helicopters are present, from early transport units and basic attack models. Artillery and anti aircraft units are available, as well as a range of munitions from bombs, cluster munitions, anti tank missiles, anti aircraft missiles, engineer ordnance, guided and unguided missiles.
Bases can be defended with fortifications, wire entanglements, anti personnel mines, anti tank mines, weapons pits, bunkers, air revetments, hull down position, Dragons Teeth and anti tank ditches.
The map for the game is large, covering 15 A4 pages, with a large scale. Several terrain types add to the complexities of battle.
Company Commander is a complex wargame, with highly detailed unit types, and an enhanced computer programme, running the game software. Company Commander is a mixed moderated game, allowing for great flexibility in orders, making play of complex manoeuvres simple to understand and execute. Usually three turns are run per player, per month, with results sent directly to the play with blank turnsheets for the next turn. At a fixed time during the month, the computer calculates production, morale effects, breakdowns, hospital effects, levels of support of the population, standing defence orders, ammunition production, black market activity, arms dealer activity, civil damage repairs, bridge repairs and many other calculations. A newsletter is also sent with this update, covering all the action in the last month and player articles about tactics, diplomacy and any other thing they think of. There is also a section in the newsletter from the Games Moderator, who will give hints, tips and news of game enhancements.
The game materials for Company Commander are comprehansive and Include a folder containing the unit descriptions, and rulebook, 15 page map, start guide, full printout of your position, and blank turnsheets for your next turn. Credit allowing for 2 additional turns is also allocated to you.
If this glance at Company Commander interests you, and you want to give this exciting modern wargame a try, Click Here






The Game Setting
Company Commander is set in a fictional Third world Country, the most likely setting would be South America.
The country is poor and under developed, but there are rich natural resources to be acquired and sold on.
With political turmoil and anarchy rampant in the country, it falls to you the player to bring some order.
The Military
When you take command, the military units available to you will be very basic. Usually some Militia with light support weapons, and your villages will be defended by a few strands of barbed wire and some anti personnel mines.
From this modest beginning you can build a strong combined arms force supported by armour, artillery, engineers and aircraft.
Command elements are strongly represented within the game with special command units and leaders.
By investing in the local villages you will gain recruits who can then be trained and formed into military units. All units within the game are either 5 men, 10 men or individual vehicles or weapons.
Logistics are very important in Company Commander. A system of combat Supplies is used, where fighting uses up combat supplies, and it is necessary to have enough combat supplies to carry on fighting. Combat supplies are purchased at the border and moved to the fighting. Success in this area is as vital as any other element in the Military element of the game.
The Economy
The Economy of the country has been shattered by many years of neglect and conflict.
Each village will have an economic value determined by its location.
Villages in thick jungle will have the potential to produce lumber, while villages in grassland will be able to produce sugar. The mountains provide an opportunity to mine Bauxite, an ore vital for producing aluminium, and finally the desert has some potential to produce oil.
Once the production type and level have been established and the remaining facilities assessed, it is up to you to rebuild the local infrastructure to exploit the resources to hand.
Once you have the lumber, sugar, ore or oil, it is simply a matter of transporting them to the border or port, where they are sold for good old American Dollars. This is how you finance your bid for dominance.
The Gaming Area
The map is 15 A4 sides of laser printed colour.
In fact, the map forms the background of this web page. The scale if 20 miles to an inch, making several thousand square miles of ground to fight over.
Terrain is important, and dictates the road network, which is vital for game play, as un crossable rivers criss cross the area, and bridges are within the perimeters of the villages.
A good look at the map will reveal many strategically important villages, for no other reason than their location.
The map has been drawn with the campaign in mind, and there is often a very important village along the line of advance or retreat.
COMPANY COMMANDER PRICES
Each Turn: £6.50
Each Monthly Adjustment: £5.00
Download of Game Materials: Free
Set up with Downloaded Game Material: Free
Laser Printed Map on Heavy Card : £10.00
Standard Physical Setup: £10.00